
For me the length was great but I’m not a fan of victory point win conditions, I just feel they are kind of boring. The components are pretty average, and there are a lot! I say average as the quality isn’t off the charts like some games (Too Many Bones, Mechs vs. There are 7 different colored factions that can be played which translate to 7 double sided player boards and 7 fat batches of different colored minis and components for each. So each color will have 8 mini plastic mines, 4 trading stations, 3 research labs, 2 academies, 1 planetary institute and 3 gaiaformers. Also 7 player tokens and 25 little cubes that represent satellites.

Also something to be aware of is that those 7 double sided faction boards have completely different factions on each side which basically brings your faction total to 14 totally different ways to play. There are also plastic pieces for tracking each player’s credits, ore, knowledge, power, Q.I.C. and a few other tokens for specific factions. Another thing that I think is cool is that no two games are the same as far as accruing points. When you set up the game rounds and tech tiles AND final scoring tiles, there are more than the required amount in the box. So you end up not using a bunch of them which can be used on later games mixed and matched.
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The game also comes with a full Automa (single player) deck of cards if you want to go solo, I’ll talk more on this later. This beast takes up quite the space on your table. The game board is actually made up of tiles that connect to form the galaxy you will be exploring. The space for the tiles is about typical game board space but can vary based on number of players (more space tiles for 3 -4 players). There is a pretty big tech board that is placed next to the tiles that you track your technology progress and also a round marker board that is placed to the side as well.

On top of that stuff you have your individual player boards as well as a spot for all the tokens that each player will use throughout the game. Not my biggest spread for a game *cough Gloomhaven cough* but pretty respectable nonetheless. The player mats have a bookoo of plastic minis adorned upon them so they look pretty cool when setup. The galaxy map starts out pretty bland but as the game progresses it starts to fill out and look really cool as well. The game is competitive but in a very point salad type of way. What I mean by point salad is that there are tons of ways to gain victory points. Also there is no conflict between players. There is no battle mechanic built in so you never have to worry about having to defend or fight your way around. You are basically managing your player board economy in the most efficient way possible. There is a TON of thinking involved which can lead to that dreaded player paralysis which can lead to long waits between turns.
